1.1.1 Update
Level UP - Mario's Minigames Mayhem » Devlog
Version 1.1.1 is here, which fixes a lot of bugs and improves some things too!
Improvements/Changes:
- Completely reworked the player's movement and physics! I used Mario Maker 2 as a reference point and made the physics match it as closely as possible. Please let me know what you think of the changes!
- This includes making wall-jumps much easier to perform, as well as making thrown items not bounce off walls
- Moved a couple green coins
- One of the green coins in "How will Mario win this maze?" was moved to where Playtime is
- One of the green coins in the Coin Doors Maze was moved to the lava pit
- Perfectly aligned the green coin in the underground part of 1-1
- Removed Crawling from Pyramid of Goomba and World of Spikes, since those abilities aren't used in the original videos
- Made the saws in World of Spikes quieter
- Made the level modifiers visible right on the level select screen instead of hiding them behind the star button
- Replaced the Mario and Luigi level with 2 new upcoming levels
Bug Fixes:
- Fix level select tabs not updating as you switch pages
- Made several fixes and changes to the rebind menu!
- Only one binding can be set at a time
- You can now bind multiple actions to the same key/button
- Unpausing the game disables the rebind UI, and vice versa. This way you can play the test level without the cursor moving around and selecting stuff in the menu.
- The controller rebinds now have 2 move bindings and 2 crouch bindings instead of 4 directional bindings
- The default controller binding for spin jumping has now been set to the left trigger (previously it was set to "Trigger" which didn't map anywhere on a controller)
- And some other fixes to the menu
- Fullscreen option in settings is disabled on the web version, since it was not working correctly. You can still turn it on with the fullscreen button below the game.
- Removed the wall jump ability icon from the Tiny Goomba Maze intro
- Fixed an issue where the speedrun timer would sometimes start at about 0.5 seconds instead of 0
- Made the speedrun timer stop immediately after ground-pounding the thwomp (previously it stopped after the fade to white)
- Fixed the cutoff spring sound when Mario gets launched upward by the Giant Thwomp
- Springs on the web version might be working correctly again, but I am not sure
- Made piranha plant eat sound the correct one
- Using on-screen controls, you can now slide your finger onto a button to press it, which should hopefully make them easier to use.
- Improved some of the stationary camera zones in a couple levels
- All settings now apply immediately, so you don't need to reset the level anymore for them to apply
Happy Mar10 day! This was definitely planned and not a coincidence at all!
Files
LUMMM_Web.zip Play in browser
22 days ago
LUMMM_Windows.zip 89 MB
22 days ago
LUMMM_Android.apk 116 MB
22 days ago
Get Level UP - Mario's Minigames Mayhem
Level UP - Mario's Minigames Mayhem
Playable Mario levels based on Level UP's animations!
Status | Released |
Authors | BookwormKevin, Roombie |
Genre | Platformer |
Tags | 2D, Animation, mario, Pixel Art, youtube |
Languages | English, Spanish; Latin America, French, Italian, Portuguese (Brazil), Russian |
More posts
- 1.1.2 Update16 days ago
- 1.1 Update!57 days ago
- 1.0.5 UpdateApr 05, 2024
- 1.0.4 Update!Apr 01, 2024
- 1.0.3 Update!!Jan 13, 2024
- 1.0.2 UpdateDec 29, 2023
- 1.0.1 UpdateDec 29, 2023
Leave a comment
Log in with itch.io to leave a comment.